Super awesome game but it is a bit confusing that you can walk through the spikes without dying and the AI didn't talk as much as i hoped can't wait for full release.
Will You Snail? - WINTER!
A downloadable game for Windows
You're a snail trying to escape the grasps of an evil AI. It predicts your next moves and places traps in real-time.
Quite a challenge! The question is...
Will you snail?
It's winter and the AI wants to celebrate Christmas and New Year's Eve.
There will be presents and fireworks, but not for you...
Merry Christmas and a happy new year!
WASD or Arrow Keys or Game-Pad
Work In Progress...
This game is still in development.
Give me feedback here after playing:
Follow The Development!
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I managed 51 deaths at casual difficulty.The controls were good, but it wasn't clear to me that you can walk over the spikes but not fall on them. Perhaps dead snail bodies can also become part of the level.
This was awesome! 93 deaths on casual, is that good? Haha, it progressed really good and I was so annoyed when the AI seemed to predict where I was going and shooting fireworks instead of my current location. BTW I played it on my Mac! I used CrossOver and had an awesome 60fps experience. :D
The dying particle effect was very satisfying, I'm sure, I saw it 93 times, and 2 more on the "Thanks for playing" screen, hehe. -niclas @bluegoogames
I like the "AI"
What? After all it did to you... :D
gah its so evil...great game though. i keep having red text at the top of screen telling me framerate is low despite it averaging at around 60
Oh, that is strange. Will probably remove that stupid text in the final game. Thanks for playing. :)
This is a great game. But I think you should make a pause menu so I don't have to ALT + F4 every time I want to quit and you should have a save system. Other than that it's a great game.
Nice. Thanks for playing and thanks for the feedback. Both of that is already in the version I'm currently working on. ;)
This game is good! how did you do the snail?
Thank you. The snail animations are coded. The snail consists of multiple parts all with their different behaviors. The shell just leans to the left and right when moving to the sides and gets stretched vertically when jumping for example. :)
You can even die on the Thank You For Playing! screen.
It's a solid game.
Though the icicles could have had a little bit of signaling that they will fall.
Awesome game! Loved it. Also, how did you make the game not have the folder with all of the assets, and made it into a "data.win" file???? (I use GameMaker Studio 2)
Thank you. Unfortunately I have no idea how I did that... There are only a hand full of export options so I assume it shouldn't be to hard. Also it might have something to do with the sound settings. Not quite sure.
It is so cool. I love the AI. Its voice is awesome and annoying at the same time. each part has its own unique surprise elements. I couldn't wait for the full version!
I like it! the controls are solid, visuals are good, difficulty is hard enough but not too hard. The voice acting wasn't the best, might make it more enjoyable if you have some more pauses in the sentences? overall really solid! cant wait for the full game :)
Thanks for the feedback on the voice acting. Hope I'll be able to lift the quality of that for the final game.
Really good and solid demo! I like the AI mock the player. :)
Everytime I start the game it automatically moves to the left and doesnt let me do anything :S I dont know whats wrong with my computer but I cant play it
Thanks for reporting that bug. Can you tell me which screen resolution you're playing on?
uhm I restarted my Computer and now it works....I have no Idea what was different
I had a lot of fun playing it, too bad there isnt a full version of it yet, but there are some things that seemed unfair. Of course its only my opinion and if you think the game is fine the way it is, its fine too. The room where you encounter the presents, in the end of the room, you cant jump out of the view, even though there is no ceiling. So I would add a Ceiling there or allow the Player to move outside of the view or room or whatever you want to call it, until gravity pulls him in again. And the second thing is the lethal snowflakes. I had a hard time seperating them from the normal snowflakes, I didnt even notice why I kept dying in the introduction-room for the snowflakes. To me it seems like an unfair way of setting the difficulty higher but again these are just my opinions, And the last thing I wanted to say is, to me the fallspeed seems just a tiny bit too quick or maybe its just the hitboxes of those spikes in the ground, but I kept dying because I thought i wasnt going to get hit and I wanted to use my double-jump a little bit later. I hope the Feedback is helpful to you, I love platforming games, I even play these Kaizo Mario games so I like to believe that I have some idea of what a precise Platforming, Ragegame should be like.
Oh and this is the best run I have played so far, a quite addicting demo.
Thanks for your awesome feedback! It is highly appreciated! I think the game will always stay a bit unfair. The difference to other rage games is the random nature of this game. Muscle memory doesn't necessarily help you in this one, because every attempt is slightly different. I agree that some of the factors are too unfair, though, (e.g. snowflakes) and I'll try to eliminate stuff like that for the final game. :)
Game so~~ cool!
I love it.
its really hard but still....
its my first try btw and i did learn that icicle did not hurt you if you run through them after a few death
Not bad for the first run. Yeah, I think it's possible to figure the icicles out. Thanks for confirming. :)
This is a really great game, i cant wait for the full release :D
its really nice and i really love that annoying talkative AI
dang... this is actually pretty
fucking hard fun! this game is awesome. the first level is already hard and the graphics is already AMAZING , even that AI, gosh the voice acting is annoying mean annoying, mean, and fun to listen to. also did you make the soundtrack? >.>
Seems sort of unfair to me, occasionally spikes would appear for instance in a line right in front of the exit, at which point there isn't really anything I can do since I obviously can't jump down to there but if I stay on the playform a spike will appear there soon enough as well. Obviously this is harder to program, but fewer, more cleverly placed spikes would be better than large numbers in obvious roadblock configurations. That said, the visuals are awesome and I quite like the AI character (although I guess he's not terribly unique). Excited to see where this goes!
Thanks for the feedback. You're right, it's definitely unfair. You can pretty reliably beat the first level when you're willing to backtrack a little bit, so I don't necessarily see that issue in the first level. In later levels for sure. :D
Having a "smarter" algorithm for spawning spikes would be great. I'm afraid I won't be able to pull that off, though. It's a rage game, so hope it's gonna be fine, but I'll keep an eye on it...
It looks great: the visual, the sounds and the music. Its awesome.
Just make the handcap more faster because this game is like dark souls, or even more difficult than. Haha. Good luck. <3
You realy should enable to disable that Handicap Function...
Luv it controls and sounds fell so gooooood he...hehehehehe