dang... this is actually pretty fucking hard fun! this game is awesome. the first level is already hard and the graphics is already AMAZING , even that AI, gosh the voice acting is annoyingmean annoying, mean, and fun to listen to. also did you make the soundtrack? >.>
Seems sort of unfair to me, occasionally spikes would appear for instance in a line right in front of the exit, at which point there isn't really anything I can do since I obviously can't jump down to there but if I stay on the playform a spike will appear there soon enough as well. Obviously this is harder to program, but fewer, more cleverly placed spikes would be better than large numbers in obvious roadblock configurations. That said, the visuals are awesome and I quite like the AI character (although I guess he's not terribly unique). Excited to see where this goes!
Thanks for the feedback. You're right, it's definitely unfair. You can pretty reliably beat the first level when you're willing to backtrack a little bit, so I don't necessarily see that issue in the first level. In later levels for sure. :D
Having a "smarter" algorithm for spawning spikes would be great. I'm afraid I won't be able to pull that off, though. It's a rage game, so hope it's gonna be fine, but I'll keep an eye on it...
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This is a really great game, i cant wait for the full release :D
Glad to hear it. I'll try my best.
its really nice and i really love that annoying talkative AI
Good job and thanks for giving the game a shot! :)
dang... this is actually pretty
fucking hardfun!this game is awesome. the first level is already hard and the graphics is already AMAZING , even that AI, gosh the voice acting isannoyingmeanannoying, mean, and fun to listen to. also did you make the soundtrack? >.>Yes, I made the soundtrack. Thanks for boosting my ego. Appreciate it. :D
Seems sort of unfair to me, occasionally spikes would appear for instance in a line right in front of the exit, at which point there isn't really anything I can do since I obviously can't jump down to there but if I stay on the playform a spike will appear there soon enough as well. Obviously this is harder to program, but fewer, more cleverly placed spikes would be better than large numbers in obvious roadblock configurations. That said, the visuals are awesome and I quite like the AI character (although I guess he's not terribly unique). Excited to see where this goes!
Thanks for the feedback. You're right, it's definitely unfair. You can pretty reliably beat the first level when you're willing to backtrack a little bit, so I don't necessarily see that issue in the first level. In later levels for sure. :D
Having a "smarter" algorithm for spawning spikes would be great. I'm afraid I won't be able to pull that off, though. It's a rage game, so hope it's gonna be fine, but I'll keep an eye on it...
It looks great: the visual, the sounds and the music. Its awesome.
Just make the handcap more faster because this game is like dark souls, or even more difficult than. Haha. Good luck. <3
I'll just add difficulty settings.
Thanks for your feedback. :D <3
You realy should enable to disable that Handicap Function...
Luv it controls and sounds fell so gooooood he...hehehehehe
It was to easy for you? Okay. He...hehehehehe